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- PS3 EMULATOR KINGDOM HEARTS UPDATE
- PS3 EMULATOR KINGDOM HEARTS CODE
- PS3 EMULATOR KINGDOM HEARTS PC
- PS3 EMULATOR KINGDOM HEARTS PS3
- PS3 EMULATOR KINGDOM HEARTS DOWNLOAD
PS3 EMULATOR KINGDOM HEARTS UPDATE
I load up KH 2.5 in RPCS3, run the cheat table, attach the process, go back to the game to attempt to update values (I've tried going to different worlds, changing zones, going in menus, ect.), I go back to the table and all values are still stuck on ?. GPU settings all default except Vulkan as mentioned in the table US Kingdom Hearts 2.5 from the collection (BLUS31460)Ĭheat Engine version 6.8.1 (this version is closer to the timeframe that this table was uploaded, so I haven't updated just in case)
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PS3 EMULATOR KINGDOM HEARTS PS3
The exact RPCS3 build linked by billy in the first post, downloaded directly from the link (0.0.5 7388) latest PS3 firmware installed The only cheat I am interested in is the Lucky Ring cheat (I want to give myself a few). I've also tried Klipspringer's advice to recalculate the addresses, still no luck. Ok shot in the dark here, I've tried everything I can think of and still none of the values are updating from ? (I can't activate any of the cheats). Release (105.63 KiB) Downloaded 430 times Experience Modifier (106.41 KiB) Downloaded 385 times RPCS3 Kingdom Hearts II.ct Version 1.0 Gummi Ship Modifiers (108.78 KiB) Downloaded 313 times RPCS3 Kingdom Hearts II.ct Version 1.1 AP Modifiers (109.32 KiB) Downloaded 384 times RPCS3 Kingdom Hearts II.ct Version 1.2 FPS Modifier (110.07 KiB) Downloaded 2116 times RPCS3 Kingdom Hearts II.ct Version 1.3
PS3 EMULATOR KINGDOM HEARTS PC
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Mov eax, //eax now contains the bytes 'input' pointed to To give CE support for 4 Byte big endian put this in: Mov ,ax //write the value into the address Mov ,cx //place the integer the 4 bytes pointed to by rdx Xchg ch,cl //convert the little endian input into a big endian input function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output) The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value) Mov ax, //place the bytes into eax so it's handled as a normal 4 byte value Mov eax, //place the address that contains the bytes into eax Mov ax, //eax now contains the bytes 'input' pointed to Note: Keep in mind that this routine can be called by multiple threads at the same time. function declared as: stdcall int ConvertRoutine(unsigned char *input) The convert routine should hold a routine that converts the data to an integer (in eax) To give CE support for 2 Byte Big Endian put this in: Start a new scan and rightclick the variable type
PS3 EMULATOR KINGDOM HEARTS CODE
Most likely will not work with another version unless RPCS3 starts it's game in one region (I don't know if it does so this is a failsafe!) The uploaded data does NOT include the game, nor the PS3 firmware update for obvious reasons, get those legally please.Īnyways that's about it, feel free to comment, if I see it I will reply.Īnother note: if you'd like to input values in Big Endian without going online to convert them use Dark Byte's code here in this spoiler:
PS3 EMULATOR KINGDOM HEARTS DOWNLOAD
Update 1.4: 60 FPS Patch! (Thanks BlaGe For Original Offset (I Just Relocated It For This RPCS3 Version))Īnother note: you can download the version I used for RPCS3 here: Update 1.3: Added current and maximum AP modifier for Sora (0 - 255) Update 1.2: Added Gummi Ship Medal, Score, and Kill modifiers. Update 1.1: Added Experience (with a viable Big Endian number) Almost complete item adder/count modifier. Drive count modifier (just freeze it at your max drive without form on, you can reuse it instantly after you revert) Removing MP Regeneration (Instant refill if frozen at 0) Munny Modification (See note in trainer for details as it's a Big Endian 4 Byte! Max value included in a note) Spent an hour of my time to go through the active memory of the RPCS3 emulator version 0.0.5-7388 with Kingdom Hearts II: Final Mix (from the collection disc) and grabbed all the static memory addresses used for numerous things in the game.